PlaytestSheelix GamesGames with systems-first teeth.
PC games built in the open: readable combat, deepening systems, and playtests that actually shape what ships.

Steam playtest
Sizzlix
Cook, serve, survive the rush — together.
In development
Games
Play the current build on Steam and tell us what breaks.
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Playtest
Built, not sold
Projects
Prototypes and jam entries — the systems work behind the games.

Roguelite · systems prototype
Grimlix
Descend. Die. Adapt. The dungeon remembers nothing — but you do.
A real-time top-down roguelite set in a crumbling medieval kingdom that remakes itself every run. Procedurally stitched dungeons across four biomes — torch-lit Castle halls, bone-choked Catacombs, flooded Cellars, and the fire-scarred Keep — each with their own enemies, hazards and atmosphere.
Unity · not in distribution
Overall #6Synty's 12th Birthday Game Jam
The Seekers
They've destroyed the city. Everybody's gone. It's like they're always awake, never sleeping.
A post-apocalyptic stealth game built for Synty's 12th Birthday Game Jam. Flying monsters — the Seekers — hunt the ruins of the city for prey. Get caught and you're carried to a nest to be observed before you're consumed, though escape is possible; break out and the Seekers get smarter, learning the hiding patterns you already used. Work district by district and get out.
- Overall#63.652
- Best Gameplay#53.773
- Best Theme#53.818
- Wild Card Award#73.364
Unity · ranked from 22 ratings

